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Destructoid
Destructoid
Arka Sarkar

Complete Deltarune Chapter 5 walkthrough

Chapter 5 is now available in Deltarune, and we can continue our journey past the previous releases. You can continue with your previous save file, but I chose to begin fresh.

Disclaimer: This guide is a work in progress. I am currently focusing on completing the chapter and then looking for collectibles. I will have a separate collectible guide up after I have cleared Chapter 5.

Deltarune Chapter 5 walkthrough

The chapter begins with the player character jumping into the room and grabbing the first heart. Go to the other room, and you’ll be tasked with warming a toast. Use the nearby toaster to begin the process and then wait for 10 seconds.

Making Honey Toast for your mom in DELTARUNE
Screenshot by Destructoid

Hand over the honey toast to Toriel, who will then drop a plan to surprise your brother. Once the conversation is over, head outside. Go straight, take a right, and then take the path going to the right.

You’ll then hear a story about your mother’s love life (yes). If you decide to listen to the serious matter, the Flower King will tell you that it must be hard for your mother to sustain things on her salary. He also hopes to get his job back if things go well with Carol.

Path to the school in Deltarune
Screenshot by Destructoid

Take the path south and then turn right until you reach the school. Head straight, and you’ll find the black door to enter the realm. There, you meet with Ralsei and Lancer first.

Go inside the castle, and you’ll get a wall puzzle to solve. The puzzle is basic, and you need to avoid the bars coming down. If you get stuck, your progress will reset either partially or entirely (depending on how much climb you have completed). At the end, you’ll meet a mysterious character who will promise to help if someone troubles you.

Solving the climb puzzle in Deltarune
Screenshot by Destructoid

Outside the castle, you can check out the store to buy something you want. You can also check out your recruits at the cafe. Once done, head north, and you’ll find Lancer once more. He will ask you to design a dress for Susie. You have a vast list of options to pick from, and there are no bad choices.

Continue further, and you’ll eventually reach Ralsei’s room with Susie. You’ll find the room empty, but Susie promises that you (Kris) and she will help fill it up. At this point, you can soothe Ralsei by telling her to be herself. Susie will reappear with a garbage bin, claiming that’s the first piece of furniture.

Kris with Noelle and Susie
Screenshot by Destructoid

Once all set and done, exit back to your school with Susie in company. You’ll meet Noelle outside the school waiting for the two of you. After a brief conversation between Noelle and Susie, the latter will ask you to be the guide, and the duo will start following you.

Noelle's father decorating the town hall
Screenshot by Destructoid

Next, continue the path that goes south, and you’ll find Noelle’s dad working on the Town Hall Decorations. Ask him about Noelle’s mom, and you’ll learn about her whereabouts.

Head towards the top and look for the gate that reads “Festival”. If you now go left, you’ll find that the black gate is open (it was closed earlier).

The unlocked black gate that leads to the comedy act
Screenshot by Destructoid

Go past the gate, and you’ll reach an extended area of the festival. If you continue along the left, you’ll come across a stage with a comedy act going on. If you go to the right, you can first cast your vote for the Festival King and Queen. Continue right, and you can exit the festival and go to the beach.

Susie and Noelle in Deltarune
Screenshot by Destructoid

There’s a really nice scene between Susie and Noelle that takes place at the beach. It begins with Susie throwing Noelle’s phone, but something quite romantic takes place next. However, Noelle also gets told by her mom that her dad has fallen off the ladder. As Susie returns, Noelle is already gone by then.

Dark World in Kris' dad's shop
Screenshot by Destructoid

As Susie returns with Kris, the latter is left heartbroken. While Susie goes in to buy the flowers, Kris dumps his heart, but retrieves it later as a Dark World emerges at his father’s flower shop. He enters the realm after being pushed along by Susie.

Flowery in Deltarune
Screenshot by Destructoid

Inside, they find Kris’ dad talking to someone. This will be followed by a really cool and funny cutscene that introduces Flowery. He is apparently really close to Kris’ dad, and he makes a flower grow out of Susie’s hand.

Meeting Flowery once more in the Dark Worlds
Screenshot by Destructoid

As Kris’ dad disappears, he and Susie chase him. You’ll next find four different wardrobes along the path. The first three contain useless things, but the fourth one has Ralsei hidden. Open it, and Ralsei will join your adventure. Proceed further, and you’ll find Flowery.

Speak with Flowery, and go to the next area. Continue along the path, and you’ll have your first battle. The battle is easy, and you need to defeat both enemies.

First battle in Chapter 5
Screenshot by Destructoid

Next, head south and take the path that goes left. You’ll find a treasure chest that will hand you the Red Ribbon. It’s really powerful to have in the early part of the chapter.

Treasure chest in Deltarune
Screenshot by Destructoid

Next, return to the previous point and take the path to the right. To unlock the road ahead, push the block on to the switch. Next, you’ll come in an area where the block and the switch will be in two separate areas.

Unlocking the second spiked path in Deltarune
Screenshot by Destructoid

First, consume at least two Mushrooms. As you return, one of the mushrooms will fall.

Dropping the Mushrooms to unlock the path
Screenshot by Destructoid

The block will turn into a fox and go after the mushroom. Pick up the fox and drop it in the area with the switch. You’ll unlock the next path on the journey.

Clearing the path with the scissors
Screenshot by Destuctoid

Next, follow the scissors and take the path that goes to the top. I went with the path going left and then to the top. If Kris gets in contact with the scissors, he will take the damage. To prevent that, move in right after a scissor passes you, and follow it’s direction. Try to stay stationary and observe the pattern.

Flowery helping you clear the second set of Floradims
Screenshot by Destuctoid

You’ll come across a locked door, with two Floradims on either side. Defeat either of them. When you try to defeat the second Floradim, Flowery will join and help you win the battle.

Grabbing the watering can in Deltarune
Screenshot by Destructoid

Next, go through the door, and you’ll find a watering can. This is an essential item as it allows you to create grass and walking path in marked spaces.

We will first use it to reach the Treasure Chest in the middle of the path with the scissors. Open the chest to find Green Tea.

Treasure chest with the Green Tea
Screenshot by Destructoid

Next, reach the front of the gate and you’ll find that the enemies Flowery defeated will be passive. Use the watering can to create a walking path in front of you.

Using the Scissors to clear the path
Screenshot by Destructoid

You’ll reach a location where a Floradim will be blocking your path. Use the watering can to bloom a flower in each of the green buds. This will cause the scissors to clear them, and it will remove the Floradim that was blocking your path earlier.

Blocked paths cleared by the scissors
Screenshot by Destructoid

For the next phase, you’ll come across two set of paths blocked by grass figurines. You can clear them by growing the green buds by watering them.

Golden pot in Deltarune
Screenshot by Destructoid

First, take the path that goes right. It will lead you to a room where you’ll find a yellow pot and massive image being hidden. Use water from the pot to clear the grass, and it will reveal the image of Flowery’s face.

Flowery's face
Screenshot by Destructoid

Interact with the vines and Flowery will appear. He will leave behind a treasure chest that hands you the Thatchet weapon.

Defeating the Shearys in Deltarune
Screenshot by Destructoid

The other blocked path allows you to proceed forward. However, you’ll have to defeat two Shearys. Focus your attacks on oe at a time, and try to negate their offense since it’s dangerous. Once cleared, proceed along the main path.

The diner in Deltarune
Screenshot by Destructoid

You’ll next reach a diner where Kris’ dad is being misled by Flowery once more. While you try to call out, he can’t hear you. Instead, Flowery offers you Root Beer on the house. You can purchase and sell items at the diner.

Finding the Revive Mint
Screenshot by Destructoid

Next, you’ll come across a set of doors with strings attached on them. You can use the strings to generate pace and go beyond the edges of the cliff. Use the set of doors on in the middle and lower layers to reach the Treasure Chest that gifts you the Revive Mint.

First set of platform puzzle
Screenshot by Destructoid

Then, use the doors with the rope on the upper layer to reach an area with platform puzzles. The puzzle is pretty easy to solve. You have to start the timer and stand on all the glowing platforms.

The next room will have a similar puzzle but this time, you need a fourth person to unlock the door. Susie will go past the spikes on the floor to find someone. As you and Ralsie follow her, you’ll observe that Susie has found Flowery, who has given her something to drink. There’s a puzzle here that Ralsie solves on her own, and she then tells a tale about the Dark World.

Locked door
Screenshot by Destructoid

Once the story ends, return to the room of the platforms. This time around, you have Flowery to help you. However, he will take the matters on his own hand and use a skateboard to solve the puzzle.

Flowery solving the puzzle
Screenshot by Destructoid

As you go in through the locked door, Flowery will tell you to leave this place. However, Susie says that you should pursue Kris’ father. If you try to escape, she will grab you and refuse to let you go (tried it already).

The door that leads to Aqua in Deltarune
Screenshot by Destructoid

Next, we will have to track Flowery who seems to moving upwards. You’ll find that you can’t climb the vines, and there are mysterious structures you can interact with. First, return to the point from where Flowery offered you an escape. Head left, reach the diner, and take the door in the middle.

Water can in Deltarune
Screenshot by Destructoid

Continue on the path, go right, and you’ll reach a watering can. Don’t escape the location; instead, use the watering can to reveal as many paths as you can. You can also find the Green Tea item with its help. You’ll find a torii gate near the Green Tea chest with a rock surface opening.

Cave opening that leads to Aqua
Screenshot by Destructoid

Use the opening to meet Aqua as she will ambush you. Defeat her, and she will grant you the ability to use the Petal Feather. Follow the linear path and you’ll reach the Feather.

Defeating Aqua in Deltarune
Screenshot by Destructoid

This mysterious item allows you to jump and also interact with the structures to change the terrain.

Getting the Petal Feather
Screenshot by Destructoid

Return to the original set of vines after obtaining the Feather. You’ll also encounter Aqua’s Bullet Pattern on the route (you must defeat it and avoid the flying blades).

Screenshot by Destructoid

Go to the room on the right of the original set of vines, and interact with the structure. Go back to the room with the vines, and you’ll instead find a set of leaves that have been converted into jumpable platforms. Reach the top using the platforms to continue your chase.

Screenshot by Destructoid

Take the vine from right of the structure you see in the image above (change your form first). You’ll find Asgore with Flowery. While Asgore finally manages to see Kris and his friends, Flowery tricks and sends him to the Flower Castle. He then escapes as you continue your pursuit.

Flowery trying to escape
Screenshot by Destructoid

From here, you need to follow the linear path. However, you’ll need to change your form using the Petal Feather as and when required. You’ll also encounter two fights along the way.

Facing an enemy in Deltarune
Screenshot by Destructoid

Meanwhile, Aqua is seen quarelling with another character about her wish to be named like a human. As you follow the path, you’ll figure out more about Aqua and her companion, Seth. Next, you’ll have to defeat Seth’s Bullet Pattern.

Seth's Bullet Pattern in Deltarune
Screenshot by Destructoid

You’ll be fighting a gigantic set of specs that throws swords at you. Your objective is to break the specs. To do so, use an Act and target the middle of the specs. Then, target any of the handles with your Act. Once Ralsie hangs from one of the handles, you can hit the middle once again to do damage.

Targeting the handle of Seth's Bullet Pattern
Screenshot by Destructoid

Next, repeat the exact process for the other handle, and do damage in the middle. Continue with this method few times, and you’ll defeat Seth’s Bullet Pattern. You’ll then get to know that they (Seth and Aqua) wants something good for Asgore. Proceed along the linear path, and you’ll eventually reach the stairs to head to the cliffs area. There’s a shop you’ll find at this location.

Cliffs shop in Deltarune
Screenshot by Destructoid

Next, go right and rush past the wheat while actively avoiding incoming damage from enemies.

Running through the wheat in Deltarune
Screenshot by Destructoid

Follow the path, activate the mysterious structure and jump on the flowers to move across.

Jumping pods in Deltarune
Screenshot by Destructoid

Continue along the path while avoiding damage. You’ll soon reach a spot with few Treasure chests.

Treasure Chest that rewards you with Mistle
Screenshot by Destructoid

The one on the top will reward you wtih the Mistle.

Entrance to the fan room
Screenshot by Destructoid

Next, head inside through the entrance shown in the image above. You’ll need to traverse upwards using the plants you find at this location.

Using the jumping pods in Deltarune
Screenshot by Destructoid

This can be a slightly tricky task. Eventually, you’ll reach a spot where you have to activate a fan with your Act.

Battling Aqua and Seth in Deltarune
Screenshot by Destructoid

Doing so will throw you, Seth, and Aqua upwards. What follows is a battle where you have to defeat the duo. Make your way past them after discussing about friendship, and take the stairs to reach the Flower Castle.

The trio in front of the Flower Castle
Screenshot by Destructoid

There, you’ll meet Flowery, who will declare that they want to keep Asgore. While Kris refuses to believe the claim, Asgore appears in king’s clothing, and pushes Kris and Susie into the portal. While he tells the duo not to return, Susie invents a back door to refuse the order.

Asgore in the Light World
Screenshot by Destructoid

They get trapped in the jail the moment they land back in the Dark World. Thankfully, Aqua gets trapped with them, and she manages to convince Seth to open the door.

Kris trapped in the prison
Screenshot by Destructoid

While they escape, Seth gets accidentally trapped in the prison. The scene then follows Ralsie rejoining the duo as the they make to the cafe inside the castle.

Wait for updates…

The post Complete Deltarune Chapter 5 walkthrough appeared first on Destructoid.

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